MILD DISASTER STUDIOS
Two people from tech. One shared obsession with games. Zero interest in building anything ordinary.
HOW WE GOT HERE
We're a two-man team who met working in the tech industry. Different roles, same frustration — the games we actually wanted to play weren't being made. So we stopped waiting and started building.
No publisher. No board. No committee deciding what's fun. Just two people who know how to ship software and care deeply about making games worth playing.
Everything we make is in early development. The names are working titles. The details will change. But the mission doesn't: build games that are worth your time.
OUR VALUES
Craft Over Hype
We'd rather ship one great game than five mediocre ones. Every mechanic earns its place or it gets cut.
Performance First
Games that stutter are games that fail. We build with performance baked in from day one, not bolted on at the end.
Community Driven
Our players aren't an afterthought. Early access, devlogs, and direct feedback loops are part of how we build.
No Predatory Monetization
No loot boxes. No pay-to-win. No battle passes that expire in 14 days. You buy the game, you get the game.
THE TEAM
Two people. Two games in development. One studio.

We came up through the tech industry and brought that mindset with us — ship clean, iterate fast, and never settle for good enough. Right now it's just the two of us, and we're building everything from the ground up.
COME BUILD WITH US
We're always looking for people who care too much about games. Follow our progress and get in touch.
See Our Games