Our Games

THE CATALOG

Two projects in active development. Names, details, and everything else are subject to change — but the chaos is very much on purpose.

PROJECT DUMPSTER FIRE
IN DEVELOPMENT

PROJECT DUMPSTER FIRE

Build. Scavenge. Survive the night.

Open World Survival

An open world zombie survival game built around immersive character mechanics and relentless nightly raids that escalate the longer you last. Scavenge during the day, fortify your position, craft your loadout — then hold the line when the horde arrives. The world is procedurally generated with performance-optimized assets so the chaos never slows down.

Key Features

  • Open world procedurally generated map
  • Immersive character survival mechanics — hunger, fatigue, injury
  • Nightly raids that grow progressively harder
  • Deep crafting and base building system
  • High-performance asset pipeline for smooth gameplay

Release Window

TBA

Platforms

PC

Genre

Open World Survival

All details are subject to change as development progresses.

PROJECT MELTDOWN
IN DEVELOPMENT

PROJECT MELTDOWN

The reactor is dead. So is everything inside it.

Puzzle Survival

A procedurally generated room-by-room survival game set inside a dormant nuclear reactor. Your team enters to bring the systems back online — but the facility is overrun with irradiated creatures and every corridor is a puzzle waiting to kill you. Solve the systems. Survive the monsters. Get out.

Key Features

  • Procedurally assembled room layouts — no two runs the same
  • Environmental puzzle systems tied to reactor mechanics
  • Irradiated monster AI with adaptive behavior
  • Co-op and solo play modes
  • Escalating radiation exposure as a core pressure mechanic

Release Window

TBA

Platforms

PC

Genre

Puzzle Survival

All details are subject to change as development progresses.